Competition 26 Winner (Eddie Grove)
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  [Angband 3.0.5 Character Dump]

Name   Jenna                                    Self  RB  CB  EB   Best
Sex    Female            Age        29   STR:  18/99  -2  +5  +8 18/209
Race   Hobbit            Height     33   INT! 18/100  +2  -2  +3 18/130
Class  Warrior           Weight     48   WIS:  18/96  +1  -2  +3 18/116
Title  ***WINNER***      Status     32   DEX:  18/77  +3  +2  +6 18/187
HP     944/1052          Maximize    Y   CON! 18/100  +2  +2  +7 18/210
SP     0/0               Preserve    Y   CHR:  18/99  +1  -1  +1 18/109

Level           48       Armor    [58,+108]     Saving Throw     Heroic
Cur Exp    3854369       Fight    (+42,+26)     Stealth       Very Good
Max Exp    3854369       Melee    (+51,+37)     Fighting      Legendary
Adv Exp    4400000       Shoot    (+59,+19)     Shooting      Legendary
MaxDepth   Lev 100       Blows       8/turn     Disarming        Superb
Gold        292846       Shots       1/turn     Magic Device     Superb
                                                 Perception         Fair
Burden   196.7 lbs       Infra        90 ft     Searching     Very Good

You are one of several children of a Hobbit Miller.  You are a credit
to the family.  You have brown eyes, straight brown hair, and an
average complexion.


      abcdefghijkl@       abcdefghijkl@
Acid:......+++.... Blind:.....+.......
Elec:.......++.... Confu:......+......
Fire:.......++.... Sound:.............
Cold:......+++.... Shard:.............
Pois:.......+..... Nexus:......+......
Fear:....+.+.....+ Nethr:......+......
Lite:............. Chaos:.....++......
Dark:......+...... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.....+.......
PLite:....+........ Infra:....++.......
Regen:....+........ Tunn.:.............
Telep:.....+....... Speed:.+++.......+.
Invis:+...++....... Blows:+............
FrAct:....+....+... Shots:.............
HLife:......+.....+ Might:.+...........


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It cannot be harmed by the elements.  It might have hidden
   powers.
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   cannot be harmed by the elements.  It might have hidden powers.
d) a Diamond Ring of Speed (+12)
   It increases your speed by 12.  
e) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
f) The Palantir of Westernesse (+2) (charging) {!!}
   It increases your intelligence and wisdom by 2.  It increases your
   searching and infravision by 2.  It provides resistance to blindness
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (charging)
   It increases your constitution by 2.  It provides resistance to acid,
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colluin' [1,+15] (charging) {!!}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) a Shield of Deflection of Resistance [10,+25]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) a Golden Crown of Might [0,+9] (+1)
   It increases your strength, dexterity, and constitution by 1.  It
   sustains your strength, dexterity, and constitution.  It grants you
   immunity to paralysis.  It cannot be harmed by the elements.  
k) a Set of Leather Gloves of Power (+2,+4) [1,+9] (+3)
   It increases your strength by 3.  
l) a Pair of Metal Shod Boots of Speed [6,+12] (+5)
   It increases your speed by 5.  


  [Character Inventory]

a) 8 Misty Potions of Speed
b) 22 Dark Blue Potions of Heroism
c) 10 Green Speckled Potions of Cure Critical Wounds
d) 10 Yellow Potions of Healing
e) 6 Vermilion Potions of *Healing*
f) a Pink Speckled Potion of Life
g) 39 Scrolls titled "tri ankh app" of Phase Door
h) 8 Scrolls titled "cos abhyd" of Teleportation
i) 10 Scrolls titled "gopapp ninoxy" of Holy Chant
j) 5 Scrolls titled "jome turssna" of *Destruction* {!*}
k) 5 Scrolls titled "tarea batbu" of Banishment
l) 3 Scrolls titled "danrol bat" of Mass Banishment
m) 4 Rusty Rods of Trap Location {@z1 !!}
n) 2 Zinc Rods of Perception {@z5 !!}
   It cannot be harmed by electricity.  
o) a Zirconium Rod of Detection {@z4 !!}
   It cannot be harmed by electricity.  
p) 11 Gold-Plated Rods of Teleport Other (4 charging) {!!}
q) 3 Chromium Rods of Acid Balls {!!}
r) 21 Seeker Arrows of Flame (4d4) (+13,+12) {@f2 =g}
   It is branded with fire.  It cannot be harmed by fire.  
s) 5 Seeker Arrows of Slay Evil (4d4) (+17,+10) {@f1 =g}
   It slays all evil creatures.  


  [Home Inventory]

a) 4 Scrolls titled "dokkho banankh" of *Remove Curse*
b) 31 Scrolls titled "ipsne erk" of Enchant Weapon To-Hit
c) 5 Rusty Rods of Trap Location {@z1 !!}
d) 4 Nickel-Plated Rods of Recall (1 charging) {!! !*}
   It cannot be harmed by electricity.  
e) 9 Tin-Plated Rods of Illumination {@z2 !!}
f) a Rhodonite Ring of Slaying (+9,+9)
g) a Diamond Ring of Speed (+10)
   It increases your speed by 10.  
h) an Agate Amulet of Weaponmastery (+3,+4) (+3)
   It increases your strength by 3.  It provides resistance to fear and
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
i) a Bone Amulet of Trickery (+3) {+3}
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and
   nexus.  It sustains your dexterity.  
j) The Arkenstone of Thrain {!!}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
k) Chaos Dragon Scale Mail (-2) [30,+24]
   It provides resistance to chaos and disenchantment.  It activates for
   breathe chaos/disenchant (220) every 300+d300 turns.  It cannot be
   harmed by the elements.  
l) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
n) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
o) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
p) an Iron Crown of Serenity [0,+12]
   It provides resistance to fear, confusion, and sound.  
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your
   searching by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
r) a Heavy Crossbow of Extra Shots (x4) (+17,+18) (+1)
   It increases your shooting speed by 1.  
s) 22 Seeker Bolts of Acid (4d5) (+8,+9) {@f1 =g}
   It is branded with acid.  It cannot be harmed by acid.  
t) 21 Mithril Bolts of Flame (3d5) (+13,+12)
   It is branded with fire.  It cannot be harmed by acid or fire.  
u) 15 Arrows of Lightning (1d4) (+18,+16)
   It is branded with electricity.  It cannot be harmed by electricity.  
v) 32 Seeker Arrows of Wounding (4d4) (+16,+12)
w) 31 Seeker Arrows of Frost (4d4) (+8,+9)
   It is branded with frost.  It cannot be harmed by cold.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)




angband_comp
01/01/2005