| Competition 19 Winner (Michael Frank) | ||||
[Angband 3.0.4 beta 1 Character Dump]
Name Araguince Self RB CB EB Best
Sex Male Age 68 STR! 18/100 +1 +5 +5 18/210
Race Dunadan Height 76 INT! 18/100 +2 -2 +5 18/150
Class Warrior Weight 167 WIS! 18/100 +2 -2 +5 18/150
Title Lord Status 44 DEX! 18/100 +2 +2 +10 18/240
HP 1111/1173 Maximize Y CON! 18/100 +3 +2 +5 18/200
SP 0/0 Preserve Y CHR! 18/100 +2 -1 +3 18/140
Level 50 Armor [53,+95] Saving Throw Heroic
Cur Exp 9051105 Fight (+41,+31) Stealth Superb
Max Exp 9051105 Melee (+53,+47) Fighting Legendary
Adv Exp ******** Shoot (+50,+13) Shooting Legendary
MaxDepth 3850 ft Blows 6/turn Disarming Superb
Gold 2914347 Shots 1/turn Magic Device Superb
Perception Very Good
Burden 186.0 lbs Infra 30 ft Searching Excellent
You are one of several children of a Townsman. You are a credit to
the family. You have dark brown eyes, wavy black hair, and a fair
complexion.
abcdefghijkl@ abcdefghijkl@
Acid:.......*+.... Blind:.........+...
Elec:........+.... Confu:.........+...
Fire:.+*.....+.... Sound:......+......
Cold:*.......+.... Shard:......+......
Pois:....+........ Nexus:....+........
Fear:+.+.........+ Nethr:..+..........
Lite:.....+....... Chaos:......+......
Dark:.....+....... Disen:......+......
abcdefghijkl@ abcdefghijkl@
S.Dig:..+.......... Stea.:....+..+.....
Feath:............. Sear.:....+....+...
PLite:............. Infra:....+........
Regen:..+.......... Tunn.:.............
Telep:............. Speed:.++++......+.
Invis:+.+..+.+.+... Blows:.............
FrAct:+.+....+..+.. Shots:.............
HLife:.....+....... Might:.............
[Character Equipment]
a) The Great Axe of Eonwe (5d4) (+12,+16) [+6] (+2) (charging)
It increases all your stats by 2. It slays orcs, undead, and all evil
creatures, and it is especially deadly against demons. It is branded
with frost. It provides immunity to cold. It provides resistance to
fear. It is blessed by the gods. It grants you immunity to paralysis
and the ability to see invisible things. It activates for mass
banishment every 1000 turns. It cannot be harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+9,+13) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
d) a Ring of Speed (+9)
It increases your speed by 9.
e) an Amulet of Trickery (+3)
It increases your dexterity by 3. It increases your stealth, searching,
infravision, and speed by 3. It provides resistance to poison and
nexus. It sustains your dexterity.
f) The Arkenstone of Thrain (charging)
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) Balance Dragon Scale Mail (-2) [30,+9]
It provides resistance to sound, shards, chaos, and disenchantment. It
activates for breathe balance (250) every 300+d300 turns. It cannot be
harmed by the elements.
h) The Shadow Cloak of Tuor [6,+9] (+4)
It increases your dexterity by 4. It increases your stealth by 4. It
provides immunity to acid. It grants you immunity to paralysis and the
ability to see invisible things. It cannot be harmed by the elements.
i) The Large Metal Shield of Anarion [5,+18]
It provides resistance to acid, lightning, fire, and cold. It sustains
all your stats. It cannot be harmed by the elements.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+13] (+2) {AMHD 2700'}
It increases your strength and constitution by 2. It grants you
immunity to paralysis. It cannot be harmed by the elements.
l) a Pair of Metal Shod Boots of Speed [6,+15] (+6)
It increases your speed by 6.
[Character Inventory]
a) 10 Mushrooms of Restoring
b) 8 Potions of Speed
c) 3 Potions of Healing
d) 28 Scrolls of Phase Door
e) a Scroll of Teleportation
f) a Scroll of *Remove Curse*
g) 27 Scrolls of Satisfy Hunger
h) 2 Scrolls of Banishment
i) a Rod of Perception {@z1}
It cannot be harmed by electricity.
j) 4 Rods of Recall {@z9!*}
It cannot be harmed by electricity.
k) 4 Rods of Illumination (1 charging) {@z3}
l) 5 Rods of Teleport Other (1 charging) {@z7}
m) a Rod of Lightning Balls
n) 2 Rods of Cold Balls
o) 2 Staffs of Teleportation (17 charges)
p) 2 Staffs of Speed (0 charges) {40% off}
q) a Staff of Holiness (3 charges)
r) a Ring of Speed (+7)
It increases your speed by 7.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching by 3. It cannot be harmed by the elements.
It might have hidden powers.
u) 27 Bolts of Wounding (1d5) (+14,+15)
v) 17 Bolts (1d5) {excellent}
[Home Inventory]
a) 7 Potions of *Healing* {!*}
b) 3 Potions of Life
c) a Ring of Speed (+9)
It increases your speed by 9.
d) The Ring of Barahir (+1)
It increases all your stats by 1. It increases your stealth by 1. It
provides resistance to poison and dark. It cannot be harmed by the
elements.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Full Plate Armour of Isildur [25,+22] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
It increases your stealth by 4. It provides resistance to acid,
lightning, fire, cold, and poison. It activates for phase door every 2
turns. It cannot be harmed by the elements.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
It increases your strength and constitution by 2. It provides
resistance to poison, fear, and blindness. It sustains your strength
and constitution. It aggravates creatures around you. It activates
for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by
the elements.
j) a Shield of Deflection of Resistance [10,+19]
It provides resistance to acid, lightning, fire, and cold. It cannot
be harmed by the elements.
k) The Iron Helm of Dor-Lomin [5,+20] (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
lights the dungeon around you. It grants you the power of telepathy
and the ability to see invisible things. It cannot be harmed by the
elements.
l) The Steel Helm of Hammerhand [6,+20] (+3) {floor 2700'}
It increases your strength, dexterity, and constitution by 3. It
provides resistance to acid, cold, dark, and nexus. It sustains your
strength, dexterity, and constitution. It aggravates creatures around
you. It cannot be harmed by the elements.
m) a Small Sword (1d6) (+9,+9)
n) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It slays orcs, trolls,
undead, and all evil creatures. It is branded with fire. It provides
resistance to fire, fear, and disenchantment. It sustains your
strength and dexterity. It is blessed by the gods. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for fire ball (72) every 40 turns. It cannot be harmed by
the elements.
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {AzogEtc35 @w0}
It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.
p) The Beaked Axe of Theoden (2d6) (+9,+10) (+3)
It increases your wisdom and constitution by 3. It slays dragons. It
slows your metabolism. It grants you the power of telepathy. It
activates for drain life (120) every 40 turns. It cannot be harmed by
the elements.
q) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It increases your dexterity and charisma by 3. It cannot be harmed by
the elements. It might have hidden powers.
r) The Mace 'Taratol' (3d4) (+12,+12)
It is especially deadly against dragons. It is branded with
electricity. It provides immunity to lightning. It activates for
haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by
the elements.
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It increases your wisdom by 4. It increases your infravision by 4. It
cannot be harmed by the elements. It might have hidden powers.
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It increases your stealth by 2. It cannot be harmed by the elements.
It might have hidden powers.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
It increases your dexterity by 1. It increases your stealth, speed,
and shooting speed by 1. It cannot be harmed by the elements. It
might have hidden powers.
[Options]
Adult: Allow purchase of stats using points : yes (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
| angband_comp 25/04/2004 | |