Competition 19 Winner (Michael Frank)
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  [Angband 3.0.4 beta 1 Character Dump]

Name   Araguince                                Self  RB  CB  EB   Best
Sex    Male              Age        68   STR! 18/100  +1  +5  +5 18/210
Race   Dunadan           Height     76   INT! 18/100  +2  -2  +5 18/150
Class  Warrior           Weight    167   WIS! 18/100  +2  -2  +5 18/150
Title  Lord              Status     44   DEX! 18/100  +2  +2 +10 18/240
HP     1111/1173         Maximize    Y   CON! 18/100  +3  +2  +5 18/200
SP     0/0               Preserve    Y   CHR! 18/100  +2  -1  +3 18/140

Level           50       Armor     [53,+95]     Saving Throw     Heroic
Cur Exp    9051105       Fight    (+41,+31)     Stealth          Superb
Max Exp    9051105       Melee    (+53,+47)     Fighting      Legendary
Adv Exp   ********       Shoot    (+50,+13)     Shooting      Legendary
MaxDepth   3850 ft       Blows       6/turn     Disarming        Superb
Gold       2914347       Shots       1/turn     Magic Device     Superb
                                                 Perception    Very Good
Burden   186.0 lbs       Infra        30 ft     Searching     Excellent

You are one of several children of a Townsman.  You are a credit to
the family.  You have dark brown eyes, wavy black hair, and a fair
complexion.


      abcdefghijkl@       abcdefghijkl@
Acid:.......*+.... Blind:.........+...
Elec:........+.... Confu:.........+...
Fire:.+*.....+.... Sound:......+......
Cold:*.......+.... Shard:......+......
Pois:....+........ Nexus:....+........
Fear:+.+.........+ Nethr:..+..........
Lite:.....+....... Chaos:......+......
Dark:.....+....... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:....+..+.....
Feath:............. Sear.:....+....+...
PLite:............. Infra:....+........
Regen:..+.......... Tunn.:.............
Telep:............. Speed:.++++......+.
Invis:+.+..+.+.+... Blows:.............
FrAct:+.+....+..+.. Shots:.............
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+12,+16) [+6] (+2) (charging)
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides immunity to cold.  It provides resistance to
   fear.  It is blessed by the gods.  It grants you immunity to paralysis
   and the ability to see invisible things.  It activates for mass
   banishment every 1000 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+9,+13) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It
   slows your metabolism and speeds your regeneration.  It grants you
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Ring of Speed (+9)
   It increases your speed by 9.  
e) an Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and
   nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain (charging)
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) Balance Dragon Scale Mail (-2) [30,+9]
   It provides resistance to sound, shards, chaos, and disenchantment.  It
   activates for breathe balance (250) every 300+d300 turns.  It cannot be
   harmed by the elements.  
h) The Shadow Cloak of Tuor [6,+9] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
  
i) The Large Metal Shield of Anarion [5,+18]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+13] (+2) {AMHD 2700'}
   It increases your strength and constitution by 2.  It grants you
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+15] (+6)
   It increases your speed by 6.  


  [Character Inventory]

a) 10 Mushrooms of Restoring
b) 8 Potions of Speed
c) 3 Potions of Healing
d) 28 Scrolls of Phase Door
e) a Scroll of Teleportation
f) a Scroll of *Remove Curse*
g) 27 Scrolls of Satisfy Hunger
h) 2 Scrolls of Banishment
i) a Rod of Perception {@z1}
   It cannot be harmed by electricity.  
j) 4 Rods of Recall {@z9!*}
   It cannot be harmed by electricity.  
k) 4 Rods of Illumination (1 charging) {@z3}
l) 5 Rods of Teleport Other (1 charging) {@z7}
m) a Rod of Lightning Balls
n) 2 Rods of Cold Balls
o) 2 Staffs of Teleportation (17 charges)
p) 2 Staffs of Speed (0 charges) {40% off}
q) a Staff of Holiness (3 charges)
r) a Ring of Speed (+7)
   It increases your speed by 7.  
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It cannot be harmed by the elements.  
   It might have hidden powers.
u) 27 Bolts of Wounding (1d5) (+14,+15)
v) 17 Bolts (1d5) {excellent}


  [Home Inventory]

a) 7 Potions of *Healing* {!*}
b) 3 Potions of Life
c) a Ring of Speed (+9)
   It increases your speed by 9.  
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Full Plate Armour of Isildur [25,+22] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid,
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
j) a Shield of Deflection of Resistance [10,+19]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
k) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   lights the dungeon around you.  It grants you the power of telepathy
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
l) The Steel Helm of Hammerhand [6,+20] (+3) {floor 2700'}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
m) a Small Sword (1d6) (+9,+9)
n) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls,
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your
   strength and dexterity.  It is blessed by the gods.  It grants you
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {AzogEtc35 @w0}
   It increases your strength by 2.  It is especially deadly against
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
p) The Beaked Axe of Theoden (2d6) (+9,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
q) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
r) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with
   electricity.  It provides immunity to lightning.  It activates for
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It cannot be harmed by the elements.  
   It might have hidden powers.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed,
   and shooting speed by 1.  It cannot be harmed by the elements.  It
   might have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)


angband_comp
25/04/2004