| Competition 16 Winner (Eddie Grove) | ||||
[Angband 3.0.4 beta 1 Character Dump]
Name Singlio Self RB CB EB Best
Sex Male Age 24 STR! 18/100 -2 +5 +9 18/220
Race Hobbit Height 36 Int! 18/100 +2 -2 +3 18/130 18/90
Class Warrior Weight 60 WIS: 18/78 +1 -2 +5 18/118
Title ***WINNER*** Status 1 Dex! 18/100 +3 +2 +3 18/180 18/150
HP 1044/1044 Maximize Y CON! 18/100 +2 +2 +8 18/220
SP 0/0 Preserve Y CHR! 18/100 +1 -1 +3 18/130
Level 50 Armor [42,+125] Saving Throw Heroic
Cur Exp 5140260 Fight (+61,+38) Stealth Superb
Max Exp 5140260 Melee (+71,+48) Fighting Legendary
Adv Exp ******** Shoot (+71,+14) Shooting Legendary
MaxDepth Lev 100 Blows 8/turn Disarming Superb
Gold 227379 Shots 1/turn Magic Device Superb
Perception Poor
Burden 165.9 lbs Infra 40 ft Searching Fair
You are the only child of a Hobbit Burglar. You are the black sheep
of the family. You have brown eyes, straight black hair, and an
average complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.*.... Blind:.........+...
Elec:......+...... Confu:......+......
Fire:.+*.+.+...... Sound:......+.+....
Cold:......+...... Shard:.......+.....
Pois:....+........ Nexus:......+......
Fear:+.+.+...+...+ Nethr:..+..........
Lite:+....+....... Chaos:........+....
Dark:.....+....... Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:..+.......... Stea.:.......+...+.
Feath:............. Sear.:.............
PLite:+............ Infra:.............
Regen:..+.......... Tunn.:.............
Telep:.........+... Speed:+++++........
Invis:+.+..+....... Blows:+............
FrAct:+.+.....+.... Shots:.............
HLife:.....+......+ Might:.............
[Character Equipment]
a) The Small Sword of Argorme (1d6) (+10,+10) (+2) {cursed}
It increases your strength, dexterity, and constitution by 2. It
increases your speed and attack speed by 2. It slays animals, orcs,
undead, and all evil creatures. It provides resistance to fear and
light. It lights the dungeon around you. It grants you immunity to
paralysis and the ability to see invisible things, but it also is
permanently cursed. It cannot be harmed by the elements.
b) The Light Crossbow of Arnulet (x3) (+10,+14) (+10) {cantoras97}
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) The Ring of Ladhel (+6,+6) (+1) {dracolisk98}
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
d) a Ring of Speed (+11)
It increases your speed by 11.
e) The Elfstone of Caldur (+7,+7) [+10] (+2) (charging)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Arkenstone of Echaldain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) The Full Plate Armour 'Barth' [25,+25] (+1) {darkelfsorc51}
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
h) a Cloak of Aman [1,+28] (+2 to stealth)
It increases your stealth by 2. It provides resistance to shards. It
cannot be harmed by the elements.
i) The Small Metal Shield of Foril [3,+25] (+4) {sauron}
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Hard Leather Cap of Aldur [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
k) a Set of Cesti of Slaying (+1,+5) [5,+5]
l) a Pair of Metal Shod Boots of Stealth [6,+7] (+2)
It increases your stealth by 2.
[Character Inventory]
a) 4 Potions of Speed
b) 12 Potions of Heroism
c) a Potion of Berserk Strength
d) 5 Potions of Cure Critical Wounds
e) 3 Potions of Healing {!*}
f) 4 Potions of *Healing* {!*}
g) 2 Potions of Life {!*}
h) 62 Scrolls of Phase Door
i) 3 Scrolls of Recharging
j) 3 Scrolls of Magic Mapping
k) 15 Scrolls of Holy Chant
l) 13 Scrolls of *Destruction* {!*}
m) a Scroll of Mass Banishment {!*}
n) 4 Rods of Perception (4 charging) {@z5}
It cannot be harmed by electricity.
o) 3 Staffs of Speed {empty}
p) The Jewel Encrusted Crown of Elorog [0,+18] (+3)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching and speed by 3. It provides resistance to
cold, light, dark, blindness, sound, and shards. It lights the dungeon
around you. It grants you immunity to paralysis and the ability to see
invisible things. It cannot be harmed by the elements.
q) The Steel Helm of Gilydhron [6,+20] (+3) {mim99}
It increases your strength, dexterity, and constitution by 3. It
provides resistance to acid, cold, dark, and nexus. It sustains your
strength, dexterity, and constitution. It aggravates creatures around
you. It cannot be harmed by the elements.
r) 11 Bolts of Slay Evil (1d5) (+13,+7) {@f1 =g}
It slays all evil creatures.
[Home Inventory]
a) 9 Potions of Cure Serious Wounds
b) a Scroll of *Identify*
c) 2 Scrolls of Magic Mapping
d) 3 Rods of Recall (1 charging) {!*}
It cannot be harmed by electricity.
e) 4 Rods of Illumination {@z2}
f) a Rod of Enlightenment (charging) {@z3}
g) a Rod of Detection
h) a Rod of Speed
It cannot be harmed by electricity.
i) 6 Rods of Teleport Other {@z6}
j) a Staff of Banishment (0 charges) {!*}
k) a Ring of Slaying (+8,+10) {+8+10}
l) The Ring of Guluvanth (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to fear. It activates for haste self (75+d75
turns) every 150+d150 turns. It cannot be harmed by the elements.
m) an Amulet of the Magi [+8] (+3)
It increases your intelligence by 3. It increases your searching by 3.
It provides resistance to confusion. It sustains your intelligence.
It grants you immunity to paralysis and the ability to see invisible
things. It cannot be harmed by the elements.
n) an Amulet of Sustenance
It provides resistance to life draining. It sustains all your stats.
It slows your metabolism. It cannot be harmed by the elements.
o) an Amulet of Trickery (+3)
It increases your dexterity by 3. It increases your stealth, searching,
infravision, and speed by 3. It provides resistance to poison and
nexus. It sustains your dexterity.
p) Double Chain Mail of Elvenkind (-2) [16,+10] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
lightning, fire, cold, and disenchantment. It cannot be harmed by the
elements.
q) The Mithril Chain Mail of Dorond (-1) [28,+20] (+4)
It increases your stealth by 4. It provides resistance to acid,
lightning, fire, cold, and poison. It activates for phase door every 2
turns. It cannot be harmed by the elements.
r) The Cloak of Uregilach [1,+18] (+3)
It increases your dexterity and charisma by 3. It provides resistance
to acid, fire, and cold. It grants you immunity to paralysis. It
activates for recharge item I every 70 turns. It cannot be harmed by
the elements.
s) The Large Leather Shield 'Luron' [4,+20] {orcpit97}
It provides resistance to acid, lightning, fire, cold, light, and dark.
It cannot be harmed by the elements.
t) The Iron Helm 'Huoroth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
u) The Set of Gauntlets 'Borinuin' [2,+15]
It provides resistance to lightning. It lights the dungeon around you.
It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be
harmed by the elements.
v) 28 Bolts (1d5) (+5,+8)
[Options]
Adult: Allow purchase of stats using points : yes (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
| angband_comp 14/3/2004 | |