Competition 12 Winner (Eddie Grove)
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  [Angband 3.0.3 Character Dump]

Name   Hayna                                    Self  RB  CB  EB   Best
Sex    Female            Age        22   STR:     16  +4  -5  +0     15
Race   Half-Troll        Height     84   INT:  18/36  -4  +3  +8 18/106
Class  Mage              Weight    293   WIS:  18/69  -2  +0  +0  18/49
Title  Conjurer          Status      1   DEX:  18/42  -4  +1  +4  18/52
HP     298/298           Maximize    Y   CON:     18  +3  -2  +0  18/10
SP     74/137            Preserve    Y   CHR:  18/93  -6  +1  +0  18/43

Level           34       Armor     [20,+86]     Saving Throw     Superb
Cur Exp     434309       Fight      (+3,+0)     Stealth            Fair
Max Exp     434309       Melee    (+12,+10)     Fighting         Superb
Adv Exp     525000       Shoot    (+13,+21)     Shooting      Excellent
                          Blows       3/turn     Disarming     Excellent
Gold        140692       Shots       1/turn     Magic Device     Superb
                                                 Perception    Excellent
Burden   124.4 lbs       Infra        30 ft     Searching          Good

Your father was a Stone-Troll Warrior.  You have puke-yellow eyes,
mangy dark purple hair, and blue ulcerous skin.




  [Character Equipment]

a) a Battle Axe of Extra Attacks (2d8) (+9,+10) (+2)
   It increases your attack speed by 2.  
b) a Short Bow of Lothlorien (x2) (+10,+21) (+1)
   It increases your dexterity by 1.  It increases your shooting power by
   1.  It lights the dungeon around you.  It grants you immunity to
   paralysis.  It cannot be harmed by acid and fire.  
c) a Ring of Intelligence (+3) {+3}
   It increases your intelligence by 3.  It sustains your intelligence.  
d) a Ring of Intelligence {+3}
e) an Amulet of the Magi [+5] (+2)
   It increases your intelligence by 2.  It increases your searching by 2.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
f) a Brass Lantern (with 12142 turns of light)
   It cannot be harmed by fire.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.  
h) The Cloak 'Colannon' [1,+15] (+3) {bull18}
   It increases your stealth and speed by 3.  It provides resistance to
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) a Large Metal Shield of Resistance [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) a Hard Leather Cap of Seeing [2,+8] (+2 to searching) {seeing}
   It increases your searching by 2.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {Cammithrim}
   It provides resistance to light.  It sustains your constitution.  It
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 6 Potions of Cure Critical Wounds
g) a Rod of Perception {@z1}
h) a Rod of Recall {!*}
i) 3 Rods of Teleport Other {@z2 =g}
j) a Rod of Teleport Other (charging) {@z2 =g}
k) 6 Rods of Acid Bolts {@z5 =g}
l) 8 Rods of Fire Bolts {@z4 =g}
m) 5 Rods of Frost Bolts {@z6}
n) 2 Rods of Lightning Balls
o) a Wand of Teleport Other (8 charges)
p) 2 Wands of Acid Bolts (10 charges)
q) a Wand of Fire Bolts (13 charges)
r) 2 Wands of Lightning Balls (3 charges) {@a1}
   It cannot be harmed by electricity.  
s) a Wand of Dragon's Flame (2 charges)
   It cannot be harmed by the elements.  
t) a Staff of Speed (2 charges)
u) 24 Mithril Arrows of Flame (3d4) (+8,+8)
   It is branded with fire.  It cannot be harmed by acid and fire.  


  [Home Inventory]

a) 13 Books of Magic Spells [Magic for Beginners]
b) 6 Books of Magic Spells [Conjurings and Tricks]
c) 13 Books of Magic Spells [Incantations and Illusions]
d) 8 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
f) a Potion of Speed
g) 25 Potions of Cure Critical Wounds
h) 9 Potions of Healing
i) a Potion of *Healing*
j) 10 Potions of Restore Mana
k) 7 Potions of Restore Life Levels
l) 7 Scrolls of *Identify*
m) 3 Scrolls of *Destruction* {!*}
n) a Scroll of Banishment {10% off}
o) a Scroll of Mass Banishment {!*}
p) 4 Wands of Clone Monster (6 charges)
q) 2 Rings of Resist Poison
   It provides resistance to poison.  
r) a Ring of Constitution (+3) {+3}
   It increases your constitution by 3.  It sustains your constitution.  
s) Bronze Dragon Scale Mail (-2) [30,+13]
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  It cannot be harmed by the
   elements.  
t) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.  
u) an Iron Helm of Intelligence [5,+8] (+2) {int+2}
   It increases your intelligence by 2.  It sustains your intelligence.  
v) a Dagger (Defender) (1d4) (+8,+10) [+5] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid,
   lightning, fire, and cold.  It makes you fall like a feather and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  It
   might have hidden powers.  
w) a Two-Handed Sword of Westernesse (3d6) (+14,+12) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
x) 17 Bolts of Slay Evil (1d5) (+7,+5)
   It slays all evil creatures.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

angband_comp
18/1/2004